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In order to form a more perfect gaming enviroment, we the Gamestas, with assistance of Divinie Providence, set forth these ideas to quell and assuage the bitter ill will of gamer to game.

The question constantly posed to the gaming enthusiast is, "What is the point of this hobby?" Not realizing the utterly ridiculous nature of their question, nor wishing to internalize that question to analyze why he, the questioner, religiously watches the Chicago Bears or Manchester United play their respective versions of football, the questioner sits anxiously (or annoyed) awaiting your response. You respond cautiously, forgetting all the carefully cultivated social skills honed through hours of playing HOL, and respond "Its fun". The questioner unsatisfied with this obvious answer stalks away, assured that these "games" are useless wastes of time in ways that couldn't be attributed to the sport of Curling or excessive drinking.

Falling short of being able to find a moral imperative to roleplay, I will say that gaming does have redeeming value. It is a mental exercise, it is inherently social (ironic as the archetypal gamer is represented as anything but), and allows one to experience another place, another time, and another person. What could we learn about each other, if we all, with fullest conviction, played the person we identify with the least? Would we be able to better identify with the different cultures and ideologies of those around us? Might we care more and be more compassionate? Beyond all this, isn't it enough that it is FUN? How long can I get away with just writing things in the form of a question?

It seems apparent that we, the gaming community, must explain ourselves to people who don't understand why we have fun pretending to be wizards or space pilots or vampires. It seems that we must hide from the light of day, for fear of retribution. The Gamestas is done with such ridiculousness. We purpose a rebuilding of the community, with a new foundation. First, we must accept each other. Then, once united, we must put our best foot forward and redefine our community on our terms. Along the way we must pool as much knowledge as possible from within our community to create the perfect game.

Why is the gaming community so prone to infighting? We quickly shrug off Dungeons & Dragons as mindless combat, and Vampire the (Whatever) as artsy, goth posturing, depending on which side of the fence we reside. We derisively refer to people as "roll-players", while we ourselves are roleplayers, beyond reproach and identifiable by our immaculate costumes. Whenever an oppurtunity arises, we seek to divide and dwindle, as opposed to coming together and understanding. Obviously, true differences in what makes the game fun for each person will exist, but if all are willing to understand each other, and with respect reach common ground, than perhaps multiple styles can be facilitated. Instead, we ban players and criticize Game Moderators, blast games and rip game designers. The sins in our community should not focus on how you like to play, but should instead be concerned with your level of respect for the people around you and the enjoyment to be had by all. We as a collective must communicate more effectively , so to that end we must agree on a common language. The Gamestas intends to facilitate that by using the language of people smarter than us who have already defined many parts of our hobby. We must defy labeling, and seek to understand that all styles of playing the games are valid, and the fun derived from them should be respected. The Gamestas intends to do this by helping to recognize that trust, above all other things, is an intergal part of any social cooperative, and in the arena of roleplaying, trust between player and moderator, and player and player can create an enviroment where everyone can get what they came for. The Gamestas also intends to extend information on how to analyze styles, and how to determine whether members of the group are having stylistic differences or whether they are just truly destructive. Finally, we must pool our knowledge, allowing people to express ideas without fear of retribution for simply having an idea. The Gamestas will encourage healthty debate and vigorous point and counterpoint, but we won't encourage ridicule before an idea has been expressed.

Once we have rebuilt our community on the foundation of communication, trust, and the free flow of ideas, we can then reintroduce ourselves to the "mainstream". We must stop allowing those outside of our culture to define us, and we must define ourselves. We are intellectual, creative, social, and by God we've got swords! In a period of time when things we enjoy are dominating the media, we must recapture the imaginations of those around us and put our best foot forward. I believe that the premise of the Gamestas and the people surrounding it, is a far better example of our hobby than that which the "mainstream" has been focused on. We want to show how exciting this hobby is, and how it is something that more people should be apart of, and perhaps will be apart ofif we eliminate the social stigma.

Were the goals of redefining a culture internally and externally that is more than thirty years old not ambitious enough, the Gamestas has a holy grail it's in search of. Along the way we want to find the perfect game. We have yet to define what we search for; is it the richest setting, or the greatest, most intuitive system? Is it a game that will facilitate all styles? Is that game already out there? Can we create it? Without any knowledge on where to start looking, or what we are looking for, we figure we'll just talk to everyone we can think of and come up with some leads. We don't know the answers just yet, but I will say that the journey is almost always 99% of the fun.


-Tyler Nafe
March 15, 2006